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AI Insights · Timothy · April 2025

Performance of Top Sengoku Games on Unified Platform in Middle East, Q1 2025

Explore the performance trends of the top Sengoku games in the Middle East during Q1 2025, with insights into downloads, revenue, and active user metrics from Sensor Tower.

Performance of Top Sengoku Games on Unified Platform in Middle East, Q1 2025

In the first quarter of 2025, the top Sengoku games showed varied performance on a unified platform in the Middle East, as reported by Sensor Tower.

Great Conqueror 2: Shogun experienced fluctuations in its weekly revenue, starting at $142 in early January and peaking at $200 in the first week of February. By the end of March, revenue settled around $73. Downloads were inconsistent, with a notable spike to 40 by the end of March. Active users remained low throughout the quarter.

The performance of Sengoku Fubu was marked by a significant revenue increase to $73 in late January, though it quickly tapered off. Despite zero downloads, active users decreased steadily from nearly 2K to 1.2K by the end of the quarter.

Shogun's Empire: Hex Commander saw a brief revenue peak at $87 mid-January, followed by minimal activity. Downloads remained low, with a slight increase to 12 in mid-March.

The Samurai Wars reported a one-time revenue of $54 in January, with no subsequent download or active user data available.

Ninja Village had a generally low revenue performance, with occasional increases, such as $12 in late January. Downloads were moderate, peaking at 25 in mid-March.

These insights highlight the dynamic nature of Sengoku games' performance in the region, with further details available on Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025